Memory: Clear (*|images|undo|geom)
Clear the memory buffers for one (or all) of the categories.
System Variables defined in this library:
Commands recognized in this library:
Window: Config (split|floating|free)
Specify the window's modes (at this time only "split" is supported):
·Split: the Display Area is split in 4 windows
·Floating: you can have up to $WINDOW_MAX windows. They are floating but limited to the Display Area.
·Free: you can have up to $WINDOW_MAX windows. They are floating and are not limited to the Display Area.
Window: Split horizontal vertical
Specify the vertical and horizontal divider in the Display Area. This will reformat the 4 windows.
Window: t_window Mode (one|all|toggle)
Specify the current mode of the windows matching the template "t_window"
Window: t_window Color R G B
Specify the color of the borders of windows matching the template "t_window"
Window: t_window State (one|off)
Specify the current state of the windows matching the template "t_window"
Window: t_window Position left top width height
Specify the position of the windows matching the template "t_window"
Window: t_window Sliders horizontal vertical
Specify the value of the horizontal and vertical sliders of the windows matching the template "t_window"
System Variables defined in this library:
Commands recognized in this library:
Color: Grey
Assign the value 0 (=Grey) to the $COLOR_SCHEME variable.
Color: Mix [value]
Assign the value 1 (=Mixed) to the $COLOR_SCHEME variable. If "value" is present, assign its value to the variable $TAG_MIX that control the mix of GLI and TAG colors The accepted range
for "value" is from 0.1 to 0.9.
Color: Over
Assign the value 2 (=Over) to the $COLOR_SCHEME variable.
Color: Tag
Assign the value 2 (=TAG) to the $COLOR_SCHEME variable.
Color: Black value
Assign the value "value" to the $COLOR_VAL_MIN variable that control the color of the GLI images. (see Color Scheme in The 2D Tools)
Color: White value
Assign the value "value" to the $COLOR_VAL_MAX variable that control the color of the GLI images. (see Color Scheme in The 2D Tools)
Baby_Tool\2D Debug.dll
Commands recognized in this library:
Debug: Database
List the content of the database classes (this is equivalent to the "Database: List" command)
Debug: Filter (on|off|toggle)
Change the displayed GLI image from the normal image to the "Filtered" image. The filtered image is used in some modes such as Morpho and Snakes. It is the first step in the computation of the image's gradients. Before the gradient are computed a 3x3 smoothing filter is applied on the images.
Debug: Gradient (amp|x|y|z) (on|off|toggle)
Change the displayed GLI image from the normal image to the "Gradient" image. The gradient image is used in some modes such as Morpho and Snakes. You can display either the intensity of the gradient, or the amplitude of one of the direction component of the direction of the gradient.
Debug: WS (on|off|toggle)
Change the displayed TAG image from the normal image to the Watreshed "WS" image. The watershed is compute in the Morpho mode.
Debug: Merge (1|2|3|4) (on|off|toggle)
Change the displayed TAG image from the normal image to the one of the Morpho merge images.
System Variables defined in this library:
Commands recognized in this library:
Frame: Scale (value|inc|dec)
Change the scaling factor for all the selected frames
Frame: Current (value|inc|dec)
Change the current frame by selecting one of the children of the current parent of the current frame.
Frame: Offset Pos x y z
Offset the position of the current frame.
Frame: Offset d value
Offset the position of the current frame by adding an offset value in the "z" direction.
Frame: Offset t value
Change the time value of the current frame.
Frame: Parent (value|inc|dec)
Frame the current frame by making one of the parent class the current class.
Frame: Frame value
Change the current frame by selecting one of the frames of all the available frames. This command enable to go through all the frames in the DB.
example:
System Variables defined in this library:
Commands recognized in this library:
Gamma: Set value
Assign the value to the $GAMMA_CUR variable that set the current Gamma correction value (0.3 <= Gamma <= 3.0)
System Variables defined in this library:
Commands recognized in this library:
Grid: On (on|off|toggle)
Assign a value to the variable $GRID_ON.
Grid: Min value
Assign a value to the variable $GRID_MIN.
Grid: Color R G B
Assign a value to the variable $GRID_COLOR.
System Variables defined in this library:
Commands recognized in this library:
Overlay: 2D bit_field
Overlay: (file|name|patient|technical) (on|off|toggle)
Assign a value to the $OVERLAY_2D variable.
System Variables defined in this library:
Commands recognized in this library:
Background: (top|bottom) (left|right) R G B
Assign a value to the elements of the $BACKGROUND_CORNER variable.
System Variables defined in this library:
Commands recognized in this library:
Light: t_light State (on|off)
Assign values to the elements of $LIGHT_STATE specifying the state of the light sources. (0=Off, 1=On).
Light: t_light Dir x y z
Assign values to the elements of $LIGHT_DIR specifying the direction of the light sources.
Light: t_light Color R G B
Assign values to the elements of $LIGHT_COLOR specifying the color of the light sources.
System Variables defined in this library:
Commands recognized in this library:
Overlay: 3D bit_field
Overlay: (global|local|box|slices) (on|off|toggle)
Assign a value to the $OVERLAY_3D variable.
Shading:
System Variables defined in this library:
Commands recognized in this library:
Transform: Mode (track|classic|patient)
Assign a value to the $TRANSFORM_INTERFACE variable. (See Transform in The 3D Tools)
Transform: t_window Camera x y z
Place the observer at the position x, y, z for all the windows matching the template "t_window".
Transform: t_window Center x y z
Center all the windows matching the template "t_window" around the point x, y, z.
Transform: t_window FOV angle
Change the camera Field Of View "angle" to all the windows matching the template "t_window". Accepted values for "angle" range from 0.0 to 179.0 degrees. A value of 0 will yield an orthogonal projection. The default Camera has a FOV of 27 degrees.
Transform: t_window Matrix a11 a12 a13 a14 a21 ... a44
Directly set the matrix elements. The 16 parameters of this command will be inserted in the 4x4 transformation matrix.of all the windows matching the template "t_window".
Transform: t_window Pivot angle x y z
Rotate "angle" degrees around the direction specified by x, y, z all the windows matching the template "t_window".
Transform: t_window Restore
Restore the transformation matrix all the windows matching the template "t_window".
Transform: t_window Rotate x y z
Rotate all the windows matching the template "t_window".
Transform: t_window Scale value
Scale all the windows matching the template "t_window".
Transform: t_window Translate x y z
Translate all the windows matching the template "t_window".