This tool enables you to have a more precise control on the transformation matrix used to position the 3D Camera. The transformations applied with the mouse in the associated windows are immediately reflected here. Any modification to the matrix done with this tool will immediately affect the geometries in the associated windows.
From the Graphic Interface
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Mode Classic |
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Mode Patient |
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The X/Y/Z sliders control the surfaces’ rotation around their axis. The rotations are applied in the following order: X then Y then Z.
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Translation |
The X/Y/Z sliders control the surfaces’ translation along their axis.
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Scaling |
The X slider is used to control the surfaces’ scaling factor.
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Control the rotation/translation or scaling applied to the transformation matrix.
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Reinitialize all transformation matrices and center all currently visible surfaces in the 3D window. (A surface is visible if its shading is either line, flat or smooth.)
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Center the visible surfaces in the 3D window. |
From the Display Area
The mouse is used to manipulate the 3D objects as described earlier.
From the Keyboard
There is no keyboard interface specific to this tool.
From the Command Line
A list of the commands available for this tool can be found in the "SliceO_Tool\3D Transform.dll" section of Appendix B.