This mode is used to create a new 3D volume composed of parallel axial slices from one or more source group of slices.
The source slices do not have to form a 3D group. They can be in any orientation. You can have missing slices in the source group. Your source dataset can even be a spherical system.
The re-sliced volume will always be in a Cartesian system, with the slices in Axial direction (X-Y plane). All the slices will be equidistant. If desired you can have isotropic voxels (the voxel spacing equal in the 3 (X/Y/Z) directions).
If you select multiple groups of images as the source, the resulting volume will cover the complete volume of the sources. If the sources overlap, the resulting voxels in the overlapped regions will be a merge of the sources voxels. You have a choice of 4 merge techniques:
•Max: The maximum voxel value is used.
•Mean: The mean value of all the overlapping voxels is used.
•Closest: We compute the distance between the center of the re-slice voxel and the nearest center of the source voxel for each groups. We keep only the value from the closets voxel.
•Mix: The ponderated value of the 3 closest voxels. Sum the voxel values, starting with the closest, each successive voxels having half the weight of the previous ones.
The new volume will be in the same study as the first of the source groups, but with a series number starting at 100 (if you compute multiple volumes, the series number will be incremented by 1 each time).
Since the re-sliced frames will cover the entire volume of the source volumes, by specifying a new resolution, the voxel's size are automatically known and vice-versa.
If the re-sliced voxels are smaller than the source voxels, they are computed by cubic interpolation from the original voxels at that location. If the re-sliced voxels are larger than the source voxels, it is sub-sampled at the resolution of the source and the mean value of these sub-samples is used.
So, when you click compute, here's what happen:
•For each source groups, we compute the position in the target groups of the corners of each of the re-sliced voxels.
•If you have multiple source groups and selected either the "Max" or "Mix" merge method, we compute the distance between the center of each re-sliced voxels and the closest center of source voxels for each source groups.
•We compute the new voxel values (GLI and TAG) for each of the re-sliced voxels.
•A new group of re-sliced data is created.
From the Graphic Interface
From the Display Area
There is no Display Area interaction specific to this mode.
From the Keyboard
There is no keyboard interface specific to this mode.
From the Command Line
There is no command line or variables associated with this mode.