Matrix

 

This class can be used to assign a transformation matrix to specific geometries.

 

 

From the Graphic Interface

 

 

 

Instance selection

Select which of the instances of the class you want to work on.

 

 

Rotation

The X/Y/Z sliders control the surfaces’ rotation around their axis. The rotations are applied in the following order: X  then Y then Z.

 

Translation

The X/Y/Z sliders control the surfaces’ translation along their axis.

 

Scaling

The X slider is used to control the surfaces’ scaling factor.

 

Matrix

Display the 4x4 numerical values of the matrix.  These can not be directly edited.

 

X/Y/Z Sliders

Control the rotation/translation or scaling applied to the transformation matrix.

 

Restore

Reinitialize all transformation matrices and center all currently visible surfaces in the 3D window. (A surface is visible if its shading is either line, flat or smooth.)

 

Center

Center the visible surfaces in the 3D window.

 

 

From the Display area

 

There is no display area interaction specific to this class.

 

 

From the Keyboard

 

There is no keyboard interface specific to this class.

 

 

From the Command Line

 

There is no command line for this class.