redraw.hpp

 

Flag_Redraw.hpp:

 

2D

 

 

REDRAW_GENERAL

REDRAW_WINDOW

REDRAW_BACK_GRND

REDRAW_XOR_CLEAR

REDRAW_DB_OPENGL

REDRAW_DLL_OPENGL

REDRAW_DB_STENCIL

REDRAW_DLL_STENCIL          REDRAW_HIGHLIGHT

REDRAW_XOR_DRAW

REDRAW_FINAL

REDRAW_CURSOR

 

 

 

3D

 

 

REDRAW_3D_WINDOW

REDRAW_3D_CAMERA

REDRAW_3D_LIGHT

REDRAW_3D_TRANSFO

REDRAW_3D_PRE

REDRAW_3D_DB          

REDRAW_3D_GEOM

REDRAW_3D_DLL

REDRAW_3D_POST

REDRAW_3D_END

 

 

 

Combinations

 

 

REDRAW_ALL_2D

REDRAW_ALL_3D

REDRAW_ALL

REDRAW_GENERAL_AND_UP

REDRAW_WINDOW_AND_UP

REDRAW_DB_OPENGL_AND_UP

REDRAW_CLEAR_2D

 

 

 

(REDRAW_ALL_2D | REDRAW_ALL_3D)

 

 

 

(REDRAW_BACK_GRND|REDRAW_DB_OPENGL_AND_UP)

 

REDRAW_DELAY_ON

REDRAW_DELAY_OFF

 

 

 

// --- 2D Draw flags (32 bits) ---

#define          DRAW_GENERAL          (0*3)          // (3 bits)

#define          DRAW_WINDOW          (1*3)          // (3 bits) redraw the windows

#define          DRAW_BACK_GRND          (2*3)          // (3 bits) <inside ogl context> clear the window's background

#define          DRAW_XOR_CLEAR          (8*3+0)          // (1 bits) <inside ogl context> clear the XOR data

#define          DRAW_DB_OPENGL          (3*3)          // (3 bits) <inside ogl context> redraw the OpenGL protion for each element of the db

#define          DRAW_DLL_OPENGL          (4*3)          // (3 bits) <inside ogl context> redraw the OpenGL portion for the dll

#define          DRAW_DB_STENCIL          (5*3)          // (3 bits) <inside ogl context> do the stencil portion for each element of the db

#define          DRAW_DLL_STENCIL          (6*3)          // (3 bits) <inside ogl context>

#define          DRAW_HIGHLIGHT          (7*3)          // (3 bits) <inside ogl context> redraw the highlight around the element

#define          DRAW_XOR_DRAW          (8*3+1)          // (1 bits) <inside ogl context> draw the XOR data

#define          DRAW_FINAL          (8*3+2)          // (1 bits) <inside ogl context> last OpenGL drawing

#define          DRAW_CURSOR          (9*3+0)          // (1 bits) <inside ogl context> redraw the cursor

 

#define          DRAW_BACK_COLOR          (9*3+1)          // (1 bits) <inside ogl context> clear the local background color

#define          DRAW_BACK_STENCIL          (9*3+2)          // (1 bits) <inside ogl context> clear the local background stencil

 

// --- 3D Draw flags (32 bits) ---

#define          DRAW_3D_WINDOW          (0*3+32)          // (3 bits)          Each step, before the clear

#define          DRAW_3D_CAMERA          (1*3+32)          // (3 bits)          Each step (value=Step)

#define          DRAW_3D_LIGHT          (2*3+32)          // (3 bits)          Each step (value=Step)

#define          DRAW_3D_TRANSFO          (3*3+32)          // (3 bits)          Each step (value=Step)

#define          DRAW_3D_PRE          (4*3+32)          // (3 bits)          First step only (value=Nb_Step)

#define          DRAW_3D_DB          (5*3+32)          // (3 bits)          Each step (value=Step)

#define          DRAW_3D_GEOM          (6*3+32)          // (3 bits)          Each step (value=Step)

#define          DRAW_3D_DLL          (7*3+32)          // (3 bits)          Each step (value=Step)

#define          DRAW_3D_POST          (8*3+32)          // (3 bits)          Last step only

#define          DRAW_3D_END          (9*3+32)          // (3 bits)          Each step (value=Step)

 

// ---------------------------------------------------------------------

#define          REDRAW_MASK_GENERAL          ((UInt64)0x07<<DRAW_GENERAL)

#define          REDRAW_MASK_WINDOW          ((UInt64)0x07<<DRAW_WINDOW)

#define          REDRAW_MASK_BACK_GRND          ((UInt64)0x07<<DRAW_BACK_GRND)

#define          REDRAW_MASK_XOR_CLEAR          ((UInt64)0x01<<DRAW_XOR_CLEAR)

#define          REDRAW_MASK_DB_OPENGL          ((UInt64)0x07<<DRAW_DB_OPENGL)

#define          REDRAW_MASK_DLL_OPENGL          ((UInt64)0x07<<DRAW_DLL_OPENGL)

#define          REDRAW_MASK_DB_STENCIL          ((UInt64)0x07<<DRAW_DB_STENCIL)

#define          REDRAW_MASK_DLL_STENCIL          ((UInt64)0x07<<DRAW_DLL_STENCIL)

#define          REDRAW_MASK_HIGHLIGHT          ((UInt64)0x07<<DRAW_HIGHLIGHT)

#define          REDRAW_MASK_XOR_DRAW          ((UInt64)0x01<<DRAW_XOR_DRAW)

#define          REDRAW_MASK_FINAL          ((UInt64)0x01<<DRAW_FINAL)

#define          REDRAW_MASK_CURSOR          ((UInt64)0x01<<DRAW_CURSOR)

#define          REDRAW_MASK_BACK_COLOR          ((UInt64)0x01<<DRAW_BACK_COLOR)

#define          REDRAW_MASK_BACK_STENCIL          ((UInt64)0x01<<DRAW_BACK_STENCIL)

 

#define          REDRAW_MASK_3D_WINDOW          ((UInt64)0x07<<DRAW_3D_WINDOW)

#define          REDRAW_MASK_3D_CAMERA          ((UInt64)0x07<<DRAW_3D_CAMERA)

#define          REDRAW_MASK_3D_LIGHT          ((UInt64)0x07<<DRAW_3D_LIGHT)

#define          REDRAW_MASK_3D_TRANSFO          ((UInt64)0x07<<DRAW_3D_TRANSFO)

#define          REDRAW_MASK_3D_PRE          ((UInt64)0x07<<DRAW_3D_PRE)

#define          REDRAW_MASK_3D_DB          ((UInt64)0x07<<DRAW_3D_DB)

#define          REDRAW_MASK_3D_GEOM          ((UInt64)0x07<<DRAW_3D_GEOM)

#define          REDRAW_MASK_3D_DLL          ((UInt64)0x07<<DRAW_3D_DLL)

#define          REDRAW_MASK_3D_POST          ((UInt64)0x07<<DRAW_3D_POST)

#define          REDRAW_MASK_3D_END          ((UInt64)0x07<<DRAW_3D_END)

 

// ---------------------------------------------------------------------

#define          REDRAW_GENERAL          ((UInt64)0x02<<DRAW_GENERAL)                    // = 0x 0000 0002

#define          REDRAW_WINDOW          ((UInt64)0x02<<DRAW_WINDOW)                    // = 0x 0000 0010

#define          REDRAW_BACK_GRND          ((UInt64)0x02<<DRAW_BACK_GRND)                    // = 0x 0000 0080

#define          REDRAW_XOR_CLEAR          ((UInt64)0x01<<DRAW_XOR_CLEAR)                    // = 0x 0100 0000

#define          REDRAW_DB_OPENGL          ((UInt64)0x02<<DRAW_DB_OPENGL)                    // = 0x 0000 0400

#define          REDRAW_DLL_OPENGL          ((UInt64)0x02<<DRAW_DLL_OPENGL)                    // = 0x 0000 2000

#define          REDRAW_DB_STENCIL          ((UInt64)0x02<<DRAW_DB_STENCIL)                    // = 0x 0001 0000

#define          REDRAW_DLL_STENCIL          ((UInt64)0x02<<DRAW_DLL_STENCIL)          // = 0x 0008 0000

#define          REDRAW_HIGHLIGHT          ((UInt64)0x02<<DRAW_HIGHLIGHT)                    // = 0x 0040 0000

#define          REDRAW_XOR_DRAW          ((UInt64)0x01<<DRAW_XOR_DRAW)                    // = 0x 0200 0000

#define          REDRAW_FINAL          ((UInt64)0x01<<DRAW_FINAL)                    // = 0x 0400 0000

#define          REDRAW_CURSOR          ((UInt64)0x01<<DRAW_CURSOR)                    // = 0x 0800 0000

#define          REDRAW_BACK_COLOR          ((UInt64)0x01<<DRAW_BACK_COLOR)                    // = 0x 1000 0000

#define          REDRAW_BACK_STENCIL          ((UInt64)0x01<<DRAW_BACK_STENCIL)          // = 0x 2000 0000

 

#define          REDRAW_3D_WINDOW          ((UInt64)0x02<<DRAW_3D_WINDOW)

#define          REDRAW_3D_CAMERA          ((UInt64)0x02<<DRAW_3D_CAMERA)

#define          REDRAW_3D_LIGHT          ((UInt64)0x02<<DRAW_3D_LIGHT)

#define          REDRAW_3D_TRANSFO          ((UInt64)0x02<<DRAW_3D_TRANSFO)

#define          REDRAW_3D_PRE          ((UInt64)0x02<<DRAW_3D_PRE)

#define          REDRAW_3D_DB          ((UInt64)0x02<<DRAW_3D_DB)

#define          REDRAW_3D_GEOM          ((UInt64)0x02<<DRAW_3D_GEOM)

#define          REDRAW_3D_DLL          ((UInt64)0x02<<DRAW_3D_DLL)

#define          REDRAW_3D_POST          ((UInt64)0x02<<DRAW_3D_POST)

#define          REDRAW_3D_END          ((UInt64)0x02<<DRAW_3D_END)

 

#define          REDRAW_3D_START          ((UInt64)(0x04000000000000000))

#define          REDRAW_3D_LOOP          ((UInt64)(0x08000000000000000))

 

// ---------------------------------------------------------------------

 

#define          REDRAW_ALL_2D          ((UInt64)(0x0000000000FFFFFFF))

#define          REDRAW_ALL_3D          ((UInt64)(0x0FFFFFFFF00000000))

 

#define          REDRAW_ALL          (REDRAW_ALL_2D | REDRAW_ALL_3D | REDRAW_BACK_COLOR|REDRAW_BACK_STENCIL)

 

#define          REDRAW_GENERAL_AND_UP          ((0x0FFFFFFFF<<DRAW_GENERAL)   & REDRAW_ALL_2D)

#define          REDRAW_WINDOW_AND_UP          ((0x0FFFFFFFF<<DRAW_WINDOW)    & REDRAW_ALL_2D)

#define          REDRAW_DB_OPENGL_AND_UP          ((0x0FFFFFFFF<<DRAW_DB_OPENGL) & REDRAW_ALL_2D)

#define          REDRAW_CLEAR_2D          (REDRAW_BACK_GRND|REDRAW_DB_OPENGL_AND_UP)

 

#define          REDRAW_DELAY_ON          ((UInt64)(0x00000000040000000))

#define          REDRAW_DELAY_OFF          ((UInt64)(0x00000000080000000))