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// --- Interface tools ---
static Boxs box_box ;
static Buttons but_demo_1 ;
static Buttons but_demo_2 ;
static Buttons but_demo_3 ;
// ----------------------------------------------------------------------------
//
// Function: Ctrl_Register
//
// Parameters: mode (unsigned short *) Used only for Tools.
// If this pointer is not NULL,
// use it to specify to what tool
// window we belong.
// SLICEO_TOOL_2D, _BASIC,_3D...
//
// Returns: (int) Vertical size of your menu (in pixels)
//
// This is called once at the start of the program. We need it to
// know you are using your own func. and how much space to reserve
// in the menu interface. You must also change the "mode" flag to
// reflect in what tool window you want to appear.
//
// Note: If you do not need a graphic interface, just comment out
// the "Ctrl_Register" function.
//
// ----------------------------------------------------------------------------
extern "C" __declspec(dllexport) int Ctrl_Register( unsigned short *mode )
{
// --------------------------------------------------------------------
// In the "Config" menu, the user can change the interface's size.
// This action change a number of variables that are used to compute
// the size of the tool in the intearface. We now load a few of these
// variables and use them to compute the dimension of our interface box.
// --------------------------------------------------------------------
short Button_Dim_Big = (short) Fct_Variable_Value( "$INTERFACE_BUTTON_DIM_BIG" ) ;
short Title_Dim = (short) Fct_Variable_Value( "$INTERFACE_TITLE_DIM_BIG" ) ;
short Space_Dim = (short) Fct_Variable_Value( "$INTERFACE_SPACE_DIM" ) ;
// --- compute the height of the interface ---
short height = Title_Dim + 2 // title at top of tool
+ Button_Dim_Big // Button 1
+ Space_Dim // space between button 1 and button 2
+ Button_Dim_Big // Button 2
+ Space_Dim // space between button 2 and button 3
+ Button_Dim_Big // Button 3
+ Space_Dim ; // space at the bottom
return( height ) ;
}
// ----------------------------------------------------------------------------
//
// Function: Ctrl_Create
//
// Parameters: wnd (HWND) Pointer to Window's created window
// width (int) horiz. size of the window
// height (int) vert. size of the window
// Returns: (int) 0 if error
//
// This is called once when your control window is created
//
// ----------------------------------------------------------------------------
extern "C" __declspec(dllexport) int Ctrl_Create( HWND wnd, int width, int height )
{
char *Title_Font_Name = (char *) Fct_Variable_Value( "$INTERFACE_TITLE_FONT_NAME" ) ;
char *Title_Font_Weight = (char *) Fct_Variable_Value( "$INTERFACE_TITLE_FONT_WEIGHT" ) ;
short Title_Font_Scale = (short) Fct_Variable_Value( "$INTERFACE_TITLE_FONT_SCALE" ) ;
short Border_Dim = (short) Fct_Variable_Value( "$INTERFACE_BORDER_DIM" ) ;
box_box.Name = "------- Tool Test Buttons -------" ;
box_box.Flag = OUTIL_DISABLE | OUTIL_NO_3D ;
box_box.Pos_X = 1 ;
box_box.Pos_Y = 1 ;
box_box.Dim_X = width - 2 ;
box_box.Dim_Y = height - 2 ;
box_box.border = Border_Dim;
box_box.color.set( WINDOW_COLOR_TOOL_R,
WINDOW_COLOR_TOOL_G,
WINDOW_COLOR_TOOL_B ) ;
box_box.Font_Name = Title_Font_Name ;
box_box.Font_Scale = Title_Font_Scale ;
box_box.Font_Weight = Title_Font_Weight ;
box_box.Init( wnd ) ;
return( 1 ) ;
}
// ----------------------------------------------------------------------------
//
// Function: Ctrl_Resize
//
// Parameters: wnd (HWND) Pointer to Window's created window
// width (int) horiz. size of the window
// height (int) vert. size of the window
// Returns: (int) 0 if error
//
// This is called once when your control window is created
//
// ----------------------------------------------------------------------------
extern "C" __declspec(dllexport) int Ctrl_Resize( HWND wnd, int width, int height )
{
short p_x, p_y, d_x, d_y ;
// -----------------------------------------------------------------------
// In the "Config" menu, the user can change the interface's size.
// This action change a number of variables that are used to compute
// the size of the tool in the intearface. We now load a few of these
// variables and use them to compute the dimension of our interface tools.
// -----------------------------------------------------------------------
char *Title_Font_Name = (char *) Fct_Variable_Value( "$INTERFACE_TITLE_FONT_NAME" ) ;
char *Title_Font_Weight = (char *) Fct_Variable_Value( "$INTERFACE_TITLE_FONT_WEIGHT" ) ;
short Title_Font_Scale = (short) Fct_Variable_Value( "$INTERFACE_TITLE_FONT_SCALE" ) ;
char *Tools_Font_Name = (char *) Fct_Variable_Value( "$INTERFACE_TOOL_FONT_NAME" ) ;
char *Tools_Font_Weigth = (char *) Fct_Variable_Value( "$INTERFACE_TOOL_FONT_WEIGHT" ) ;
short Tools_Font_Scale = (short) Fct_Variable_Value( "$INTERFACE_TOOL_FONT_SCALE" ) ;
short Button_Dim_Big = (short) Fct_Variable_Value( "$INTERFACE_BUTTON_DIM_BIG" ) ;
short Space_Dim = (short) Fct_Variable_Value( "$INTERFACE_SPACE_DIM" ) ;
short Border_Dim = (short) Fct_Variable_Value( "$INTERFACE_BORDER_DIM" ) ;
if ( wnd ) {
box_box.Pos_X = 1 ;
box_box.Pos_Y = 1 ;
box_box.Dim_X = width - 2 ;
box_box.Dim_Y = height - 2 ;
box_box.border = Border_Dim;
box_box.Font_Name = Title_Font_Name ;
box_box.Font_Scale = Title_Font_Scale ;
box_box.Font_Weight = Title_Font_Weight ;
box_box.Init( wnd ) ;
} else {
wnd = box_box.wnd ;
}
// ===========================================================================
// --- Box 1:
//
// Default FLAG value (=NULL)
// ===========================================================================
p_x = box_box.Pos_X + Space_Dim ;
p_y = box_box.Pos_Y + Space_Dim ;
d_x = box_box.Dim_X - 2*Space_Dim ;
d_y = Button_Dim_Big ;
but_demo_1.Name = "Demo Button 1" ;
but_demo_1.Pos_X = p_x ;
but_demo_1.Pos_Y = p_y ;
but_demo_1.Dim_X = d_x ;
but_demo_1.Dim_Y = d_y ;
but_demo_1.border = Border_Dim ;
but_demo_1.Font_Name = Tools_Font_Name ;
but_demo_1.Font_Weight = Tools_Font_Weigth ;
but_demo_1.Font_Scale = Tools_Font_Scale ;
but_demo_1.Init( wnd ) ;
// ===========================================================================
// --- Box 2
//
// disbaled (blue outline only)
//
// Note: we use "OUTIL_OUT". It is an or of 3 bits:
// OUTIL_DISABLE (so that the "select" has no effect)
// OUTIL_INVISIBLE (the normal graphic is not drawn)
// OUTIL_OUTLINE (blue outlines of the tool are drawn)
// ===========================================================================
p_y += d_y + Space_Dim ;
d_y = Button_Dim_Big ;
but_demo_2.Flag = OUTIL_OUT ;
but_demo_2.Name = "Demo Button 2" ;
but_demo_2.Pos_X = p_x ;
but_demo_2.Pos_Y = p_y ;
but_demo_2.Dim_X = d_x ;
but_demo_2.Dim_Y = d_y ;
but_demo_2.border = Border_Dim ;
but_demo_2.Font_Name = Tools_Font_Name ;
but_demo_2.Font_Weight = Tools_Font_Weigth ;
but_demo_2.Font_Scale = Tools_Font_Scale ;
but_demo_2.Init( wnd ) ;
// ===========================================================================
// --- Box 3
//
// button with an indicator light
// ===========================================================================
p_y += d_y + Space_Dim ;
d_y = Button_Dim_Big ;
but_demo_3.Flag = BUTTON_LIGHT | BUTTON_MULTICOLOR;
but_demo_3.Name = "Demo Button 3" ;
but_demo_3.Pos_X = p_x ;
but_demo_3.Pos_Y = p_y ;
but_demo_3.Dim_X = d_x ;
but_demo_3.Dim_Y = d_y ;
but_demo_3.border = Border_Dim ;
but_demo_3.Font_Name = Tools_Font_Name ;
but_demo_3.Font_Weight = Tools_Font_Weigth ;
but_demo_3.Font_Scale = Tools_Font_Scale ;
but_demo_3.Init( wnd ) ;
return( 1 ) ;
}
// ----------------------------------------------------------------------------
//
// Function: Ctrl_Draw
//
// Parameters: (void)
// Returns: (int) 0 if error
//
// This is called each time your menu has to be re-drawn
//
// ----------------------------------------------------------------------------
extern "C" __declspec(dllexport) int Ctrl_Draw( HWND wnd )
{
// --- if the window if off or invible, we can get out ---
if ( ! Flag_Ctrl_Wnd_On )
return( 1 ) ;
if ( ! Flag_Ctrl_Visible )
return( 1 ) ;
box_box.Draw() ;
// --- We draw each of our 3 boxes ---
but_demo_1.Draw() ;
but_demo_2.Draw() ;
but_demo_3.Draw() ;
return( 1 ) ;
}
// ----------------------------------------------------------------------------
//
// Function: Ctrl_Leave
//
// Parameters: (void)
// Returns: (int) 0 if error
//
// This is called each time the cursor leave your menu
//
// ----------------------------------------------------------------------------
extern "C" __declspec(dllexport) int Ctrl_Leave( void )
{
// --- if the window if off or invible, we can get out ---
if ( ! Flag_Ctrl_Wnd_On )
return( 1 ) ;
if ( ! Flag_Ctrl_Visible )
return( 1 ) ;
but_demo_1.Deselect() ;
but_demo_2.Deselect() ;
but_demo_3.Deselect() ;
return( 1 ) ;
}
// ============================================================================
// ============================================================================
// ============================================================================
// ============================================================================
// ============================================================================
// ----------------------------------------------------------------------------
//
// Function: Ctrl_Click
//
// Parameters: wnd (HWND) Pointer to Window's generating the signal
// up_down (int) state of the mouse buttons
// x, y (int) current cursor position
// Returns: (int) 0 if error
//
// This is called each time the cursor is inside your menu and the state
// of the mouse buttons has changed.
//
// ----------------------------------------------------------------------------
extern "C" __declspec(dllexport) int Ctrl_Click( HWND wnd, int up_down, short x, short y )
{
// --- We only refresh the image when we release the button ---
if ( ! up_down ) {
return( 0 ) ;
}
// ------------------------------------------------
// We received a mouse click, now we try to find in
// which button the click was. For this we use the
// "select" method. If will tell us if the mouse
// is inside the button.
// ------------------------------------------------
if ( but_demo_1.Select( up_down ) ) {
Error_Fct( hwnd, ERROR_CODE_REPORT, "Click in button #1" ) ;
// --- change the state of the button ---
but_demo_1.Cur_Value = ! but_demo_1.Cur_Value ;
// update the graphic for the new state ---
but_demo_1.Adjust() ;
return( 1 ) ;
}
// ------------------------------------------------
// Note: since the button #2 is disabled, the "select"
// will always return "0" and we will never
// get this click.
// ------------------------------------------------
if ( but_demo_2.Select( up_down ) ) {
Error_Fct( hwnd, ERROR_CODE_REPORT, "Click in button #2" ) ;
return( 1 ) ;
}
// ------------------------------------------------
if ( but_demo_3.Select( up_down ) ) {
// --- change the state of the light ---
// Cycle through: off=0, green=1, blue=2, yellow=3, red=4.
but_demo_3.Light = (but_demo_3.Light+1) % 5 ;
// update the graphic for the new state ---
but_demo_3.Adjust() ;
Error_Fct( hwnd, ERROR_CODE_REPORT, "Click in button #3 (Light=%d)", but_demo_3.Light ) ;
return( 1 ) ;
}
return( 1 ) ;
}
// ----------------------------------------------------------------------------
//
// Function: Ctrl_Motion
//
// Parameters: wnd (HWND) Pointer to Window's generating the signal
// up_down (int) state of the mouse buttons
// x, y (int) current cursor position
// Returns: (int) 0 if error
//
// This is called each time the cursor is inside your menu and the cursor
// has moved.
//
// ----------------------------------------------------------------------------
extern "C" __declspec(dllexport) int Ctrl_Motion( HWND wnd, int up_down, short x, short y )
{
// ------------------------------------------------
// The mouse has moved. By calling "select" we
// insure that the button will get the "select" color
// if the cursor is over it.
//
// Note: since button #2 has the "OUTIL_DISABLE" bit
// set in its flag, the "select" has no
// effect on it.
// ------------------------------------------------
but_demo_1.Select( up_down ) ;
but_demo_2.Select( up_down ) ;
but_demo_3.Select( up_down ) ;
return( 0 ) ;
}
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